Metal Panels

This was an asset for an game level I'm working on. I designed the heightmap and masks in Designer and took advantage of available grunges and phototextures to add micro detail.
.
I previously posted this, but today re-rendered it in Marmoset for higher quality images to show.
.
This was authored at 2K in PBR Metal/Rough, but in-game it will be converted to be used as Non-PBR Spec/Gloss because of the limitations of the Source Engine.