Passionate about working on unique and diverse worlds as a holistic game developer, with an emphasis on storytelling. Currently focused on material authoring, look dev, and vegetation, but I have worked as a 3D art generalist on many projects, ranging from art direction to asset creation, lighting, world building, developing content workflows, set-dressing, VFX texture design, and beyond. Prior to EA Full Circle, I've created official DLC for Valve on Counter-Strike: Global Offensive and helped develop an exploration into e-sports training for Logitech G. I also enjoy writing and developing narratives for interactive experiences, with a focus on making gameplay help tell the larger story and psychological state of the protagonists.
Game Projects:
skate. (2025 - Early access)
Responsible for look dev, vegetation R&D and materials, authoring stylized Worlds and Characters materials, developing content workflows and documentation, and servicing the Worlds department's technical needs.
Game Projects:
skate. (Pre-production)
I worked on the levels "Cascade" and "Hive" which were shipped in "Counter-Strike: Global Offensive" as free live service content for all players. I was responsible for art direction and creation of all in-game visual art for every discipline on "Cascade.” Created a custom material and prop library for “Hive” with Michael Jako. Both levels were highly self-directed and made in small teams, relying on our own judgement and expertise.
"Cascade" was included as a featured level in the CSGO 10 Year Anniversary Update. "Hive" was included in a regular live service content update.
I worked for Logitech G to develop an exploration into e-sports training named Playmaster. On this project I worked on look development, material authoring, prop/hero asset creation, level art, animation, and lighting.