T-shaped 3D Environment Artist passionate about crafting unique, diverse worlds through both macro and micro storytelling. Proven experience driving full-scale environments across a broad spectrum of disciplines—spanning art direction, world-building, lighting, set-dressing, workflow development, and VFX texture design—for official Counter-Strike: Global Offensive DLC (Valve) and e-sports training explorations (Logitech G). This holistic foundation is supported by modern AAA technical expertise in surfacing, look dev, asset creation, and vegetation (Full Circle Studio).
- Drove material direction and technical workflows for skate.'s open world, resulting in faster asset production due to a ready-to-use material library.
- Led look development, vegetation R&D, and stylized material authoring for environments and characters.
- Bridged art and technical teams to maintain visual consistency and performance across organic, architectural, and hard-surface assets.
- Established visual benchmarks, developed content workflows, and authored production documentation allowing for unified standards across internal and external teams.
- Mentored team members by providing guidance and feedback both professionally and artistically.
- Set the standard for visual fidelity through benchmark examples provided to external teams and in-house artists
Game Projects:
skate. (2025 - Early access)
- Responsible for look dev, vegetation R&D and materials, authoring stylized Worlds and Characters materials, developing content workflows and documentation, and servicing the Worlds department's technical needs.
Game Projects:
skate. (Pre-production)
- Helped lead the development of Cascade and Hive, shipped as free live service content in Counter-Strike: Global Offensive (CS:GO).
- Drove art direction and creation of all in-game art for every visual discipline for Cascade.
- Developed Substance Designer workflows to translate PBR to non-PBR while retaining high fidelity shading and lighting for Cascade.
- Collaborated on prop and material creation for Hive to define the visual identity of the project's surfaces and assets.
- Worked in small, self-directed teams, using independent judgment and expertise to drive quality and deliver results.
- Cascade was included as a featured level in the CSGO 10 Year Anniversary Update. Hive was included in a regular live service content update.
- Led look development, material authoring, prop and hero asset creation, level art, animation, and lighting for Playmaster, an exploration into e-sports training.