Will Granda
Will Granda
Surfacing/Look Dev Artist @ EA Full Circle
Chicago, United States

Summary

Passionate about working on unique and diverse worlds. Currently focused on material authoring, look dev, and vegetation, but I have worked as a 3D art generalist on many projects, ranging from art direction to asset creation, lighting, world building, developing content workflows, set-dressing, VFX texture design, and beyond.

Prior to Full Circle, I've created official DLC for Valve on Counter-Strike: Global Offensive and helped develop an exploration into e-sports training for Logitech G.

Skills

Traditional ArtLook DevelopmentDigital SculptingEnvironment ModelingLow-poly ModelingProp ModelingUV MappingProp DesignHigh-poly ModelingLevel ArtLevel DesignTexture BakingEnvironment DesignMaterial Authoring

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Frostbite Engine
Frostbite Engine
Source 2
Source 2
Photoshop
Photoshop
Illustrator
Illustrator
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
Terragen
Terragen
Terragen Sky
Terragen Sky

Productions

    • Video Game
      skate.
    • Year
      2025
    • Role
      Surfacing/Look Dev Artist
    • Company
      EA Full Circle (Full-Time)
    • Video Game
      Cascade [CSGO DLC Map]
    • Year
      2022
    • Role
      Freelance Art Direction, Environment/Material Artist
    • Company
      Valve Corporation
    • Video Game
      Hive [CSGO DLC Map]
    • Year
      2021
    • Role
      Freelance Environment/Material Artist
    • Company
      Valve Corporation
    • Video Game
      Paradise [CSGO Map]
    • Year
      2020
    • Role
      Art Direction, Level Designer, Environment Artist
    • Company
      Personal Project

Experience

  • Surfacing Artist II at EA Full Circle
    Remote from Chicago, US
    June 2024 - Present

  • Surfacing Artist I at EA Full Circle
    Remote from Chicago, US
    July 2022 - May 2024

    Surfacing artist on EA Skate. Responsible for look dev, vegetation R&D + materials, authoring stylized materials, developing content workflows, and servicing the Worlds department.

  • Freelance 3D Environment Artist at Valve Corporation
    Remote
    March 2021 - July 2022

    I worked on the levels "Cascade" and "Hive" which were shipped in "Counter-Strike: Global Offensive" as free live service content for all players. I was responsible for art direction and creation of all in-game visual art for every discipline on "Cascade.” Created a custom material and prop library for “Hive” with Michael Jako. Both levels were highly self-directed and made in small teams, relying on our own judgement and expertise.

    "Cascade" was included as a featured level in the CSGO 10 Year Anniversary Update. "Hive" was included in a regular live service content update.

  • Contract 3D Artist at Logitech G
    Remote
    August 2021 - April 2022

    I worked for Logitech G to develop an exploration into e-sports training. On this project I worked on look development, material authoring, prop/hero asset creation, level art, animation, and lighting.