Passionate about working on unique and diverse environments. Heavily focused on material authoring, but have worked as a 3D art generalist on many projects, ranging from asset creation, lighting, look development, set-dressing, VFX texture design, and beyond.
Prior to Full Circle, I've created official DLC for Valve on Counter-Strike: Global Offensive and helped develop an exploration into e-sports training for Logitech G.
Surfacing artist on the upcoming “skate.” title
I worked on the levels "Cascade" and "Hive" which were shipped in CSGO as free DLC for all players. Handled in-game art of all disciplines (minus audio) for "Cascade" and worked with Michael Jako to produce asset content for "Hive."
I worked for Logitech G to develop an exploration into e-sports training. On this project I worked on material authoring, visual development, prop/hero asset creation, animation, level art, lighting, and art implementation into pre-existing gameplay spaces.
Created pre-rendered environments in Unreal Engine for internal and client use. This includes all environment assets, set-dressing, lighting, and the renders themselves.