Will Granda
Will Granda
Environment Artist
Chicago, United States

Summary

T-shaped 3D Environment Artist passionate about crafting unique, diverse worlds through both macro and micro storytelling. Proven experience driving full-scale environments across a broad spectrum of disciplines—spanning art direction, world-building, lighting, set-dressing, workflow development, and VFX texture design—for official Counter-Strike: Global Offensive DLC (Valve) and e-sports training explorations (Logitech G). This holistic foundation is supported by modern AAA technical expertise in surfacing, look dev, asset creation, and vegetation (Full Circle Studio).

Skills

Traditional ArtLook DevelopmentDigital SculptingEnvironment ModelingLow-poly ModelingProp ModelingUV MappingProp DesignHigh-poly ModelingLevel ArtLevel DesignTexture BakingEnvironment DesignMaterial Authoring

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Frostbite Engine
Frostbite Engine
Source 2
Source 2
Photoshop
Photoshop
Illustrator
Illustrator
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
Terragen
Terragen
Terragen Sky
Terragen Sky

Productions

    • Video Game
      skate.
    • Year
      2025
    • Role
      Surfacing/Look Dev Artist
    • Company
      Full Circle Studio (Full-Time)
    • Video Game
      Cascade [CSGO DLC Map]
    • Year
      2022
    • Role
      Freelance Art Direction, Environment/Material Artist
    • Company
      Valve Corporation
    • Video Game
      Hive [CSGO DLC Map]
    • Year
      2021
    • Role
      Freelance Environment/Material Artist
    • Company
      Valve Corporation
    • Video Game
      Paradise [CSGO Map]
    • Year
      2020
    • Role
      Art Direction, Level Designer, Environment Artist
    • Company
      Personal Project

Experience

  • Surfacing Artist II at Full Circle Studio
    Remote from Chicago, US
    June 2024 - October 2026

    - Drove material direction and technical workflows for skate.'s open world, resulting in faster asset production due to a ready-to-use material library.

    - Led look development, vegetation R&D, and stylized material authoring for environments and characters.

    - Bridged art and technical teams to maintain visual consistency and performance across organic, architectural, and hard-surface assets.

    - Established visual benchmarks, developed content workflows, and authored production documentation allowing for unified standards across internal and external teams.

    - Mentored team members by providing guidance and feedback both professionally and artistically.

    - Set the standard for visual fidelity through benchmark examples provided to external teams and in-house artists

    Game Projects:

    skate. (2025 - Early access)

  • Surfacing Artist I at Full Circle Studio
    Remote from Chicago, US
    July 2022 - May 2024

    - Responsible for look dev, vegetation R&D and materials, authoring stylized Worlds and Characters materials, developing content workflows and documentation, and servicing the Worlds department's technical needs.

    Game Projects:

    skate. (Pre-production)

  • Freelance 3D Environment Artist at Valve Corporation
    Remote
    March 2021 - July 2022

    - Helped lead the development of Cascade and Hive, shipped as free live service content in Counter-Strike: Global Offensive (CS:GO).

    - Drove art direction and creation of all in-game art for every visual discipline for Cascade.

    - Developed Substance Designer workflows to translate PBR to non-PBR while retaining high fidelity shading and lighting for Cascade.

    - Collaborated on prop and material creation for Hive to define the visual identity of the project's surfaces and assets.

    - Worked in small, self-directed teams, using independent judgment and expertise to drive quality and deliver results.

    - Cascade was included as a featured level in the CSGO 10 Year Anniversary Update. Hive was included in a regular live service content update.

  • Contract 3D Artist at Logitech G
    Remote
    August 2021 - April 2022

    - Led look development, material authoring, prop and hero asset creation, level art, animation, and lighting for Playmaster, an exploration into e-sports training.