Will Granda
Will Granda
Surfacing Artist @ EA Full Circle
Chicago, United States

Summary

Passionate about working on unique and diverse environments. Focused on material authoring, but have worked as a 3D art generalist on many projects, ranging from art direction to asset creation, lighting, look development, set-dressing, VFX texture design, and beyond.

Prior to Full Circle, I've created official DLC for Valve on Counter-Strike: Global Offensive and helped develop an exploration into e-sports training for Logitech G.

Skills

Traditional ArtLook DevelopmentDigital SculptingEnvironment ModelingLow-poly ModelingProp ModelingUV MappingProp DesignHigh-poly ModelingLevel ArtLevel DesignTexture BakingEnvironment DesignMaterial Authoring

Software proficiency

Substance 3D Painter
Substance 3D Painter
Blender
Blender
Hammer
Hammer
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
Terragen
Terragen
Substance B2M
Substance B2M
Source 2
Source 2
Substance 3D Sampler
Substance 3D Sampler
Terragen Sky
Terragen Sky
Illustrator
Illustrator
Photoshop
Photoshop

Productions

    • Video Game
      skate.
    • Year
      2029
    • Role
      Surfacing Artist - Fulltime Remote @
    • Company
      EA Full Circle
    • Video Game
      Cascade [CSGO DLC Map]
    • Year
      2022
    • Role
      Art Direction, Environment/Material Artist - Freelance @
    • Company
      Valve Corporation
    • Video Game
      Hive [CSGO DLC Map]
    • Year
      2021
    • Role
      Environment/Material Artist - Freelance @
    • Company
      Valve Corporation
    • Video Game
      Paradise [CSGO Map]
    • Year
      2020
    • Role
      Art Direction, Level Designer, Environment Artist -
    • Company
      Personal Project

Experience

  • Surfacing Artist at Full Circle (EA Studio)
    Remote from Chicago, USA, Canada
    July 2022 - Present

    Surfacing artist on the upcoming “skate.” title

  • Freelance 3D Environment Artist at Valve Corporation
    Remote
    March 2021 - July 2022

    I worked on the levels "Cascade" and "Hive" which were shipped in CSGO as free DLC for all players. I was responsible for art direction and creation of in-game art of all disciplines (minus audio) for "Cascade.” Created a custom asset library for “Hive” with Michael Jako.

    "Cascade" was included as a featured level in the CSGO 10 Year Anniversary Update.

  • Contract 3D Artist at Logitech G
    Remote, United States of America
    August 2021 - April 2022

    I worked for Logitech G to develop an exploration into e-sports training. On this project I worked on material authoring, visual development, prop/hero asset creation, animation, level art, lighting, and art implementation into pre-existing gameplay spaces.

  • Contract 3D Environment Artist at AVS Companies
    Remote, United States of America
    May 2022 - June 2022

    Created pre-rendered environments in Unreal Engine for internal and client use. This includes all environment assets, set-dressing, lighting, and the renders themselves.