[CSGO DLC] Cascade (aka Prime) - Material Art

These are some of the materials for a level I worked on for CSGO with Konstantin "RZL" Löffler (Level Designer; Blizzard Ent; Overwatch 2; Outcasters; Gears Tactics). I was responsible for creation of visual art and all in-game art, including 2D and 3D asset creation, set-dressing, lighting, visual FX, to name a few. Morten "MF_Kitten" Fjeld (Fjeld Audio) worked as the resident sound designer, working to create the in-game soundscapes used throughout the entire level. Jon "Jonmcbane" Meyers worked to create the logo for the map that is used in the applications used to access and play the level.
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These are a sample of the tiling materials I crated for the project- made entirely in Substance Designer. Rendered in Marmoset Toolbag.

Mud wall

Mud wall

Pebbly/muddy ground.

Pebbly/muddy ground.

Rubble tiling texture.

Rubble tiling texture.

Redwood bark.

Redwood bark.

Rocky/muddy ground.

Rocky/muddy ground.

Muddy ground.

Muddy ground.

Bunker concrete floor.

Bunker concrete floor.