Logitech G - Playmaster Levels

I was hired as a contract artist to help Logitech G in an exploration into e-sports training. I worked largely on environments as well as some minor animation tasks. I helped to plan and develop the aesthetic of the environments, as well as created tileable materials, props, hero assets, and additionally worked on level art/set-dressing.
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I worked with Douglas Hoogland, who led level design and set-dressing. Max Giddens was another coworker who also developed props and worked on set-dressing.
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Special thanks to Alain Milliet, Christophe Constantin, and everyone else from Logitech G for being wonderful to work with.

Area owner of this section.

Area owner of this section.

Area owner of this section.

Area owner of this section.

Area owner of this section.

Area owner of this section.

Area owner of this section.

Area owner of this section.

Area owner of this section.

Area owner of this section.

Area owner of this section.

Area owner of this section.

Contributed props and materials for the rest of the areas.

Contributed props and materials for the rest of the areas.

I designed the "fake sky" effect and assets.

I designed the "fake sky" effect and assets.