This is a fully procedural red brick material made all in Substance Designer. The graph generates PBR and non-PBR maps at 2k resolution. It was rendered in Marmoset Toolbag 4.
This was made for my upcoming CSGO level, "Prime."
UVs + Graph. The graph generates PBR Metal/Rough and Non-PBR Spec/Gloss outputs, as well as a packed MRAOH texture for engines that support that.
Blended in Substance to mimic in-game effect, UVs scaled slightly here.