Procedural Red Bricks

This is a fully procedural red brick material made all in Substance Designer. The graph generates PBR and non-PBR maps at 2k resolution. It was rendered in Marmoset Toolbag 4.
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This was made for my upcoming CSGO level, "Prime."

Clean variant.

Clean variant.

UVs + Graph. The graph generates PBR Metal/Rough and Non-PBR Spec/Gloss outputs, as well as a packed MRAOH texture for engines that support that.

UVs + Graph. The graph generates PBR Metal/Rough and Non-PBR Spec/Gloss outputs, as well as a packed MRAOH texture for engines that support that.

Blended in Substance to mimic in-game  effect, UVs scaled slightly here.

Blended in Substance to mimic in-game effect, UVs scaled slightly here.

Damaged variant.

Damaged variant.

Heavily damaged variant.

Heavily damaged variant.

In-game shot (using non-PBR bitmaps).

In-game shot (using non-PBR bitmaps).

In-game shot (using non-PBR bitmaps).

In-game shot (using non-PBR bitmaps).