This was a prop I worked on for my final level for CSGO, Cascade (aka de_prime). The drilling rig asset was one of the final hero props I created for the environment and serves as the set-piece for the level's objective and provides a vibrant backdrop that allows for easy identification of players standing on it.
I modeled this prop in Blender and surfaced it in Substance Painter, with the beauty shots rendered in Marmoset Toolbag 4.