skate - Vegetation Part 1

On skate I was responsible for creating all foliage materials (atlases/tileables), as well as modeling most of the foliage except for trees. Please note these were designed to be optimized for low-spec mobile platforms while still looking good on modern consoles. As a surfacing and look dev artist I drove the foliage material pipeline.

All images are taken in the Frostbite Engine.