This was a small series of semi-stylized urban materials I made over a two and a half day period in Substance Designer (excluding palm shader). The palm shader was modeled in Blender and baked in Substance Painter, taking advantage of the new opacity baker. I drew inspiration from the likes of GTA IV/V, Skate, and Uncharted for the style of the assets. I wanted to create a nice balance between realism and stylization.
Skater silhouette is a public domain vector image: https://freesvg.org/skateboarding-silhouette.
Rendered in Marmoset Toolbag.