Urban Material Studies

This was a small series of semi-stylized urban materials I made over a two and a half day period in Substance Designer (excluding palm shader). The palm shader was modeled in Blender and baked in Substance Painter, taking advantage of the new opacity baker. I drew inspiration from the likes of GTA IV/V, Skate, and Uncharted for the style of the assets. I wanted to create a nice balance between realism and stylization.
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Skater silhouette is a public domain vector image: https://freesvg.org/skateboarding-silhouette.
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Rendered in Marmoset Toolbag.

Sign vandalized with the likes of bubble gum.

Sign vandalized with the likes of bubble gum.

Mesh not final.

Mesh not final.