This prop was created to be very low poly, and was subdivided for the render.
I was hired as a contract artist to help Logitech G in an exploration into e-sports training. I worked largely on environments as well as some minor animation tasks. I helped to plan and develop the aesthetic of the environments, as well as created tileable materials, props, hero assets, and additionally worked on level art/set-dressing.
I worked with Douglas Hoogland, who led level design and set-dressing. Max Giddens was another coworker who also developed props and worked on set-dressing.
Special thanks to Alain Milliet, Christophe Constantin, and everyone else from Logitech G for being wonderful to work with.